Skip to content
All lessons
BeginnerWritten7 min

Design, Glass and Pattern: the three views

The view switcher is the biggest control in the workbench and the easiest to ignore. It is not three styles of the same picture. It is three different questions about the same panel, and each view removes what the other two need.

Design: lines, and nothing else

No fills, no piece numbers, no markers, and every line drawn alike. Whether a line encloses anything yet is not the question being asked here.

This matters more than it sounds. Drawing the leaves of a tree means drawing a great many lines that are not pieces, and being told so at every stroke is friction rather than help. Closing a run does not pull the glass library open either, because hauling it out every time a leaf closes is exactly the interruption this view removes.

Select works on corners and lines here, so there is no second tool to reach for. Pieces are not selectable, because there are none on show.

Glass and Pattern: where the pieces are the subject

  • Glass shows the fills: what the panel will actually look like with light through it.
  • Pattern shows the numbering and the cut lines, which is the drawing you print and work from.
  • Both show cuttability markers, and both draw a line that divides nothing as the draft it is.

Piece numbers are positional, top to bottom and then left to right, because that is how a printed pattern is numbered. They are not creation order, and they are not stored: add a piece in the middle and everything after it renumbers, which is correct and occasionally alarming.

Which one you land in

A panel with nothing in it opens in Design. A panel with pieces in it opens in Glass. Both are what you came for, and the switcher is there when they are not.

Read next